Employee turnover decreased Phone Number Database and to this day 'worten employees play their job as if it were a game'. Something that, according to Pimenta, would never have been possible if the entire company had not been involved in the gamification strategy. But often it is not such a party Every 'on-off' has its drawbacks In Phone Number Database the vast majority of cases, gamification is not embraced as a strategy, but approached Phone Number Database as one tool with which you solve one problem. These ' on offs ' can be absolutely successful, but come with some major drawbacks. First of all, there is almost always too little time and money to make a real impact.
After all, the project group Phone Number Database has to make do with a fixed budget and the project is not supported throughout the organization, so that any additional development costs are excluded. As a result, expectations often do not match with the result, so that there is no follow-up and it remains a moderately Phone Number Database successful pilot. If the expectations do match the result and the company wants to deploy the project more widely, we encounter the following problem: upscaling is expensive. After all, the Phone Number Database concept was conceived for one application and is difficult to scale.
Willem-Jan Renger Phone Number Database gamification teacher at HKU has given 'this upscaling problem' a name and also comes up with a solution. Solve the 'Medieval Bible Problem' Renger doesn't fall on deaf ears when he outlines how gamification designers and companies tend to create unique, tailor-made solutions. Just like Phone Number Database handwritten medieval bibles. It's a wonderful product, but if you have to scale up Phone Number Database one handwritten Medieval Bible to a thousand within a realistic time, you need a lot of monks. Or, in the case of gamification, lots and lots of smart programmers.